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class LuaControlFactoria Count Of Free Slots In A Chest Compressions
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get_inventory(inventory) → LuaInventory | Get an inventory belonging to this entity. |
get_main_inventory() → LuaInventory | Gets the main inventory for this character or player if this is a character or player. |
can_insert(items) → boolean | Can at least some items be inserted? |
insert(items) → uint | Insert items into this entity. |
set_gui_arrow{type=…} | Create an arrow which points at this entity. |
clear_gui_arrow() | Removes the arrow created by set_gui_arrow . |
get_item_count(item) → uint | Get the number of all or some items in this entity. |
has_items_inside() → boolean | Does this entity have any item inside it? |
can_reach_entity(entity) → boolean | Can a given entity be opened or accessed? |
clear_items_inside() | Remove all items from this entity. |
remove_item(items) → uint | Remove items from this entity. |
teleport(position, surface) → boolean | Teleport the entity to a given position, possibly on another surface. |
update_selected_entity(position) | Select an entity, as if by hovering the mouse above it. |
clear_selected_entity() | Unselect any selected entity. |
disable_flashlight() | Disable the flashlight. |
enable_flashlight() | Enable the flashlight. |
is_flashlight_enabled() | Is the flashlight enabled. |
get_craftable_count(recipe) → uint | Gets the count of the given recipe that can be crafted. |
begin_crafting{count=…, recipe=…, silent=…} → uint | Begins crafting the given count of the given recipe |
cancel_crafting(options) | Cancels crafting the given count of the given crafting queue index |
mine_entity(entity, force) → boolean | Mines the given entity as if this player (or character) mined it. |
mine_tile(tile) → boolean | Mines the given tile as if this player (or character) mined it. |
is_player() → boolean | When true control adapter is a LuaPlayer object, false for entities including characters with players |
open_technology_gui(technology) | Open the technology GUI and select a given technology. |
set_personal_logistic_slot(slot_index, value) → boolean | Sets the personal request and trash to the given values. |
set_vehicle_logistic_slot(slot_index, value) → boolean | Sets the vehicle logistic request and trash to the given values. |
get_personal_logistic_slot(slot_index) → PersonalLogisticParameters | Sets the personal request and trash to the given values. |
get_vehicle_logistic_slot(slot_index) → PersonalLogisticParameters | Sets the vehicle logistic request and trash to the given values. |
clear_personal_logistic_slot(slot_index) | |
clear_vehicle_logistic_slot(slot_index) | |
is_cursor_blueprint() → boolean | Returns whether the player is holding a blueprint, it takes into account a blueprint as an item as well as blueprint from the blueprint record from the blueprint library. |
get_blueprint_entities() → array of blueprint entity | Returns the same type of data as LuaItemStack::readBlueprintEntities, but works for the currently selected blueprint, regardless of it being in a blueprint book or picked from the blueprint library. |
surface :: LuaSurface [R] | The surface this entity is currently on. |
position :: Position [R] | Current position of the entity. |
vehicle :: LuaEntity [R] | The vehicle the player is currently sitting in; nil if none. |
force :: ForceSpecification [RW] | The force of this entity. |
selected :: LuaEntity [RW] | The currently selected entity; nil if none. |
opened :: LuaEntity or LuaItemStack or LuaEquipment or LuaEquipmentGrid or LuaPlayer or LuaGuiElement or defines.gui_type [RW] | The GUI target the player currently has open; nil if none. |
crafting_queue_size :: uint [R] | Size of the crafting queue. |
crafting_queue_progress :: double [R] | The crafting queue progress [0-1] 0 when no recipe is being crafted. |
walking_state :: table [RW] | Current walking state. |
riding_state :: RidingState [RW] | Current riding state of this car or the vehicle this player is riding in. |
mining_state :: table [RW] | Current mining state. |
shooting_state :: table [RW] | Current shooting state. |
picking_state :: boolean [RW] | Current item-picking state. |
repair_state :: table [RW] | Current repair state. |
cursor_stack :: LuaItemStack [R] | The player's cursor stack, or nil if the player controller is a spectator. |
cursor_ghost :: ItemPrototypeSpecification [RW] | The ghost prototype in the player's cursor. |
driving :: boolean [RW] | true if the player is in a vehicle. |
crafting_queue :: array of CraftingQueueItem [R] | Gets the current crafting queue items. |
following_robots :: array of LuaEntity [R] | The current combat robots following the character |
cheat_mode :: boolean [RW] | When true hand crafting is free and instant |
character_crafting_speed_modifier :: double [RW] | |
character_mining_speed_modifier :: double [RW] | |
character_additional_mining_categories :: array of string [RW] | |
character_running_speed_modifier :: double [RW] | |
character_build_distance_bonus :: uint [RW] | |
character_item_drop_distance_bonus :: uint [RW] | |
character_reach_distance_bonus :: uint [RW] | |
character_resource_reach_distance_bonus :: uint [RW] | |
character_item_pickup_distance_bonus :: uint [RW] | |
character_loot_pickup_distance_bonus :: uint [RW] | |
character_inventory_slots_bonus :: uint [RW] | |
character_trash_slot_count_bonus :: uint [RW] | |
character_maximum_following_robot_count_bonus :: uint [RW] | |
character_health_bonus :: float [RW] | |
character_personal_logistic_requests_enabled :: boolean [RW] | If personal logistic requests are enabled for this character or players character. |
vehicle_logistic_requests_enabled :: boolean [RW] | If personal logistic requests are enabled for this vehicle (spidertron). |
opened_gui_type :: defines.gui_type [R] | Returns the defines.gui_type or nil . |
build_distance :: uint [R] | The build distance of this character or max uint when not a character or player connected to a character. |
drop_item_distance :: uint [R] | The item drop distance of this character or max uint when not a character or player connected to a character. |
reach_distance :: uint [R] | The reach distance of this character or max uint when not a character or player connected to a character. |
item_pickup_distance :: double [R] | The item pickup distance of this character or max double when not a character or player connected to a character. |
loot_pickup_distance :: double [R] | The loot pickup distance of this character or max double when not a character or player connected to a character. |
resource_reach_distance :: double [R] | The resource reach distance of this character or max double when not a character or player connected to a character. |
in_combat :: boolean [R] | If this character entity is in combat. |
character_running_speed :: double [R] | Gets the current movement speed of this character, including effects from exoskeletons, tiles, stickers and shooting. |
character_mining_progress :: double [R] | Gets the current mining progress between 0 and 1 of this character, or 0 if they aren't mining. |